Saturday, June 22, 2013

30 Dolphins stranding and incredibly saved! Extremely rare event!

Its time to think about Dolphins and save then world wide. Chek this out.


Thursday, May 16, 2013

Guacamelee – review PS3 PS Vita; Drinkbox. £10


Guacamelee takes you though a stylised version of rural Mexico in Luchadore’s quest to save El Presidente's daughter.
Remember Super Metroid? Indie developer Drinkbox certainly does, but with their latest PSN title they've decided that what Nintendo's classic really needed was fewer bounty hunters and space pirates, and a whole lot more sombreros.
Guacamelee follows the adventures of barrel-chested agave farmer Juan as he attempts to rescue the daughter of "El Presidente" from the clutches of evil skeleton bandit Carlos Calaca, a quest that begins quite badly when Juan is immediately killed in his first confrontation.
All is not lost though, as the game takes a quick rummage through the big bag of crazy plot contrivances and pulls out a magical wrestling mask, which instantly resurrects Juan as a superpowered Luchadore. Thus equipped, Juan sets out across a beautifully stylised version of rural Mexico, to rescue the damsel, beat up all the baddies and generally be all heroic and stuff.
Mechanically, Guacamelee plays very similarly to the Metroid and Castlevania titles it's primarily paying homage to. Juan runs and jumps his way through the non-linear 2D stages, battling Calaca's various skeletal minions and locating the necessary upgrades to his powers that will allow him access to new areas (these powers are mainly acquired by locating and smashing "Chozo" statues, in another nod to its inspiration).
Upgrades range from the faintly ridiculous, like Juan's morph-ball-esque ability to fit through small spaces by turning himself into a chicken, to the more impressive – a couple of hours in Juan acquires the ability to flip between the land of the living and the land of the dead at will, with platforms and enemies phasing in and out of solidity depending on which realm he's currently in. This sets up the possibility for some fiendish platforming shenanigans, and the game doesn't disappoint – the difficulty ratchets up quickly and you'll soon be expected to make use of a number of Juan's powers in sequence to get through the more complex sections.



This puzzle-platform style could (and in the more difficult areas, occasionally does) get a little frustrating, but there's a satisfaction to be had from working out the correct way to apply Juan's skills to get to the next screen. Even failure generally inspires a bout of just-one-more-go syndrome, especially since the game leniently places Juan back on the starting ledge in the event of a plunge into the abyss.
It's not all wall-jumping and spikes though, there's also plenty of fighting. Being a wrestler, Juan gets up close and personal with his foes, with a basic three-punch combo backed up by a jump kick and uppercut with which to batter his way through. A few quick hits will open up an enemy for a wrestling move, or a directionally controlled throw, which becomes really important later on – throwing enemies into others will skittle over the whole group and buy you a few seconds, and you'll need them.
The combat is fast paced and fun, but the game likes to lock Juan in a room and throw waves of enemies at him, which does get a bit frantic, particularly once enemies start appearing with colour coded shields that can only be broken by a specific attack, or enemies that exist only in one dimension or the other (despite being able to hit you in both). Couple that to a slightly stiff dodge roll and the later fights can feel a bit unfairly overwhelming, unless you're packing a set of fly-meet-chopstick level twitch reflexes.
So far, so old school, but Guacamelee has a few more tricks up its poncho to keep you interested, the first of which is the sumptuous art direction – Bizarro Mexico never looked so pretty. Everything is drawn in a distinctive angular style, swathed in bright colours and bold designs – even switching over to the murkier world of the dead still keeps everything looking great, with menacing purple skies and lurid green slime everywhere.
Enemy designs are variously drawn from Mexican folklore and festivals, from the day of the dead skeletons to the flying Chupacabras, and they all animate nicely as Juan beats them up and throws them around.
-by gaurdian

RedShirt – or What happens when Facebook meets Star Trek

In her first ever video game, designer Mitu Khandaker wanted to parody our obsession with social media. But when her publisher suggested a science fiction theme, the idea really took off



      RedShirt – to boldly go where no social network parody has gone before


As much as I love Star Trek, it has always been guilty of proposing a highly idealised notion of humanity in the distant future. Everyone on the Enterprise is sensible, serious, compassionate… they work for each other, they care, they emote out loud. Issues arise but they're usually sorted out fairly quickly, perhaps by Kirk punching someone, or by Data reading out a humorously laborious poem. Whatever, everyone grows and learns, and everyone pulls together.
It's lovely, but it's bullshit, really. It's not going to happen. And game developer Mitu Kandaker knows why.
For the last year she's been working on RedShirt, a game about life on a space station in the distant future. But this is no Mass Effect-style action adventure; it is instead a sort of futuristic parody of social media. Everyone on the vessel is obsessed with a site named – wait for it – Spacebook, where they arrange events, chat to each other and seek to build and cement relationships. "Social interaction and social simulation are really interesting areas," says Khandaker. "Social media dominates our lives so much and I think it definitely affects the way we interact with each other. It's something that's worth parodying. It's almost dystopian in the way that it's affected our lives."
Originally, the game was just a straight contemporary parody of social networks, but then Khandaker got together with the publisher PositechGames, responsible for science fiction titles like Starship Tycoon and Gratuitous Space Battles. The company's founder Cliff Harris suggested a sci-fi theme. "I thought, yeah, that works even better," says Khandaker. "I asked myself, well, what will life be like if we're still obsessed with social media? The Star Trek version of the future is this sort of beautiful utopian society, but people aren't going to be like that! People will still be self-obsessed - it's just that they'll be self-obsessed in space. That's what the game's about."

In RedShirt, then, you play as a new arrival on the station, trapped in a dead-end role as a transporter accident cleanup technician. The action plays out entirely in a Facebook-style display, with windows showing upcoming events, friend lists and current career information as well as the all-important timeline cataloguing everything that's taking place in your growing social circle. It's all about surfing the station's social caste system, making influential pals and attaining ever more lucrative and aspirational employment.
Brilliantly, Khandaker has hinted that, in the background, there's a major event brewing - perhaps even some sort of intergalactic war - but the player only finds out about it through vague social updates and news reports. The implication is, everyone is so obsessed with micro-managing their relationships on Spacebook, no-one really cares about or even notices wider issues. Which of course, slyly comments on the narcissistic echo chamber that contemporary social media has become.
But has it been difficult to point out things like that, without the whole thing becoming too much of a polemic? "That's one of the key challenges," says Khandaker. "How do you parody the annoying aspects of social media, how do you offer a commentary, while still keeping the game fun and interesting? I like to think that the tone of the game is cynical but lovingly cynical. I'm very aware that I'm as embroiled in the world of social media as everybody else. But I do think there is an element of it where certain people approach it as a game… I just imagined people in the future doing the same thing."
For the player then, the aim is popularity not heroism. As some sort of cataclysmic event approaches, you must ensure you have risen above the rank of RedShirt – because in classic Star Trek style, if there's a major threat and you're conscripted into action with a scarlet top on, you're not coming home. In effect, the failure state of RedShirt is the opening of most science fiction games: one lowly soldier against a galaxy at war.
The action revolves around building your network, inviting people to parties, and, well, liking stuff that your peers are doing. As Khandaker explains, "there's a range of different Spacebook events you can arrange or get invited to, from various Virtuo-Augmento-Deck programs (!) to playing Zero-G golf, to sophisticated soirees. The activities don't have any inherent 'coolness' factor themselves, but the coolness is kind of defined by exactly who is there. So, for example, a dorky holo-workshop on paperwork filing strategies becomes infinitely cooler if the current Commander's Assistant happens to be making an appearance!"


-by gaurdian.

UK top 20 video games chart, week ending 11 May 2013


UK top 20 video games chart, 


week ending 11 May 2013

Position
Game (age rating)
Platform
(share%)
 
Weeks
in chart
1 (1)Dead Island: Riptide (18+)Xbox 360 (69)
PS3 (29)
PC (1)

3
2 (6)Call Of Duty: Black Ops II (18+)Xbox 360 (52)
PS3 (30)
PC (16)
Wii U (2)


26
3 (3)Tomb Raider (18+)Xbox 360 (50)
PS3 (48)
PC (1)

10
4 (2)Injustice: Gods Among Us (16+)Xbox 360 (59)
PS3 (38)
Wii U (3)

4
5 (4)Fifa 13 (3+)Xbox 360 (47)
PS3 (22)
Wii (10)
VITA (7)


33
6 (7)Bioshock Infinite (18+)Xbox 360 (59)
PS3 (34)
PC (6)

7
7 (11)Assassin's Creed III (18+)Xbox 360 (53)
PS3 (41)

28
8 (8)Lego City Undercover: The Chase Begins(7+)3DS (100) 3
9 (–)The Walking Dead (18+)Xbox 360 (52)
PS3 (43)
PC (5)

1
10 (9)Luigi's Mansion 2 (7+)3DS (100) 7
11 (–)Persona 4 Arena (12+)PS3 (58)
Xbox 360 (42)
1
12 (12)Far Cry 3 (18+)Xbox 360 (55)
PS3 (38)
PC (7)

24
13 (5)Dragon's Dogma: Dark Arisen (18+)Xbox 360 (62)
PS3 (38)

3
14 (16)God Of War: Ascension (18+)PS3 (100) 6
15 (15)Lego Batman 2: DC Super Heroes (7+)Xbox 360 (34)
Wii (19)
PS3 (16)
DS (15)



44
16 (13)Defiance (18+)Xbox 360 (73)
PS3 (24)
PC (3)

6
17 (14)The Elder Scrolls V: Skyrim (15+)Xbox 360 (58)
PS3 (24)
PC (18)


71
18 (17)Need For Speed Most Wanted (7+)Xbox 360 (44)
PS3 (38)
VITA (14)
PC (2)


27
19 (19)Grand Theft Auto Episodes - Liberty City(18+)Xbox 360 (70)
PS3 (30)
PC (0)

17
20 (20)Grand Theft Auto IV (18+)Xbox 360 (67)
PS3 (31)

48
- BY Gaurdian UK.

Top 100 Most Popular Games


Top 100 Most Popular Games