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Saturday, June 22, 2013
Thursday, May 16, 2013
Guacamelee – review PS3 PS Vita; Drinkbox. £10
Guacamelee takes you though a stylised version of rural Mexico in Luchadore’s quest to save El Presidente's daughter.
Remember Super Metroid? Indie developer Drinkbox certainly does, but with their latest PSN title they've decided that what Nintendo's classic really needed was fewer bounty hunters and space pirates, and a whole lot more sombreros.
Guacamelee follows the adventures of barrel-chested agave farmer Juan as he attempts to rescue the daughter of "El Presidente" from the clutches of evil skeleton bandit Carlos Calaca, a quest that begins quite badly when Juan is immediately killed in his first confrontation.
All is not lost though, as the game takes a quick rummage through the big bag of crazy plot contrivances and pulls out a magical wrestling mask, which instantly resurrects Juan as a superpowered Luchadore. Thus equipped, Juan sets out across a beautifully stylised version of rural Mexico, to rescue the damsel, beat up all the baddies and generally be all heroic and stuff.
Mechanically, Guacamelee plays very similarly to the Metroid and Castlevania titles it's primarily paying homage to. Juan runs and jumps his way through the non-linear 2D stages, battling Calaca's various skeletal minions and locating the necessary upgrades to his powers that will allow him access to new areas (these powers are mainly acquired by locating and smashing "Chozo" statues, in another nod to its inspiration).
Upgrades range from the faintly ridiculous, like Juan's morph-ball-esque ability to fit through small spaces by turning himself into a chicken, to the more impressive – a couple of hours in Juan acquires the ability to flip between the land of the living and the land of the dead at will, with platforms and enemies phasing in and out of solidity depending on which realm he's currently in. This sets up the possibility for some fiendish platforming shenanigans, and the game doesn't disappoint – the difficulty ratchets up quickly and you'll soon be expected to make use of a number of Juan's powers in sequence to get through the more complex sections.
This puzzle-platform style could (and in the more difficult areas, occasionally does) get a little frustrating, but there's a satisfaction to be had from working out the correct way to apply Juan's skills to get to the next screen. Even failure generally inspires a bout of just-one-more-go syndrome, especially since the game leniently places Juan back on the starting ledge in the event of a plunge into the abyss.
It's not all wall-jumping and spikes though, there's also plenty of fighting. Being a wrestler, Juan gets up close and personal with his foes, with a basic three-punch combo backed up by a jump kick and uppercut with which to batter his way through. A few quick hits will open up an enemy for a wrestling move, or a directionally controlled throw, which becomes really important later on – throwing enemies into others will skittle over the whole group and buy you a few seconds, and you'll need them.
The combat is fast paced and fun, but the game likes to lock Juan in a room and throw waves of enemies at him, which does get a bit frantic, particularly once enemies start appearing with colour coded shields that can only be broken by a specific attack, or enemies that exist only in one dimension or the other (despite being able to hit you in both). Couple that to a slightly stiff dodge roll and the later fights can feel a bit unfairly overwhelming, unless you're packing a set of fly-meet-chopstick level twitch reflexes.
So far, so old school, but Guacamelee has a few more tricks up its poncho to keep you interested, the first of which is the sumptuous art direction – Bizarro Mexico never looked so pretty. Everything is drawn in a distinctive angular style, swathed in bright colours and bold designs – even switching over to the murkier world of the dead still keeps everything looking great, with menacing purple skies and lurid green slime everywhere.
Enemy designs are variously drawn from Mexican folklore and festivals, from the day of the dead skeletons to the flying Chupacabras, and they all animate nicely as Juan beats them up and throws them around.
-by gaurdian
RedShirt – or What happens when Facebook meets Star Trek
In her first ever video game, designer Mitu Khandaker wanted to parody our obsession with social media. But when her publisher suggested a science fiction theme, the idea really took off
RedShirt – to boldly go where no social network parody has gone before
RedShirt – to boldly go where no social network parody has gone before
As much as I love Star Trek, it has always been guilty of proposing a highly idealised notion of humanity in the distant future. Everyone on the Enterprise is sensible, serious, compassionate… they work for each other, they care, they emote out loud. Issues arise but they're usually sorted out fairly quickly, perhaps by Kirk punching someone, or by Data reading out a humorously laborious poem. Whatever, everyone grows and learns, and everyone pulls together.
It's lovely, but it's bullshit, really. It's not going to happen. And game developer Mitu Kandaker knows why.
For the last year she's been working on RedShirt, a game about life on a space station in the distant future. But this is no Mass Effect-style action adventure; it is instead a sort of futuristic parody of social media. Everyone on the vessel is obsessed with a site named – wait for it – Spacebook, where they arrange events, chat to each other and seek to build and cement relationships. "Social interaction and social simulation are really interesting areas," says Khandaker. "Social media dominates our lives so much and I think it definitely affects the way we interact with each other. It's something that's worth parodying. It's almost dystopian in the way that it's affected our lives."
Originally, the game was just a straight contemporary parody of social networks, but then Khandaker got together with the publisher PositechGames, responsible for science fiction titles like Starship Tycoon and Gratuitous Space Battles. The company's founder Cliff Harris suggested a sci-fi theme. "I thought, yeah, that works even better," says Khandaker. "I asked myself, well, what will life be like if we're still obsessed with social media? The Star Trek version of the future is this sort of beautiful utopian society, but people aren't going to be like that! People will still be self-obsessed - it's just that they'll be self-obsessed in space. That's what the game's about."
In RedShirt, then, you play as a new arrival on the station, trapped in a dead-end role as a transporter accident cleanup technician. The action plays out entirely in a Facebook-style display, with windows showing upcoming events, friend lists and current career information as well as the all-important timeline cataloguing everything that's taking place in your growing social circle. It's all about surfing the station's social caste system, making influential pals and attaining ever more lucrative and aspirational employment.
Brilliantly, Khandaker has hinted that, in the background, there's a major event brewing - perhaps even some sort of intergalactic war - but the player only finds out about it through vague social updates and news reports. The implication is, everyone is so obsessed with micro-managing their relationships on Spacebook, no-one really cares about or even notices wider issues. Which of course, slyly comments on the narcissistic echo chamber that contemporary social media has become.
But has it been difficult to point out things like that, without the whole thing becoming too much of a polemic? "That's one of the key challenges," says Khandaker. "How do you parody the annoying aspects of social media, how do you offer a commentary, while still keeping the game fun and interesting? I like to think that the tone of the game is cynical but lovingly cynical. I'm very aware that I'm as embroiled in the world of social media as everybody else. But I do think there is an element of it where certain people approach it as a game… I just imagined people in the future doing the same thing."
For the player then, the aim is popularity not heroism. As some sort of cataclysmic event approaches, you must ensure you have risen above the rank of RedShirt – because in classic Star Trek style, if there's a major threat and you're conscripted into action with a scarlet top on, you're not coming home. In effect, the failure state of RedShirt is the opening of most science fiction games: one lowly soldier against a galaxy at war.
The action revolves around building your network, inviting people to parties, and, well, liking stuff that your peers are doing. As Khandaker explains, "there's a range of different Spacebook events you can arrange or get invited to, from various Virtuo-Augmento-Deck programs (!) to playing Zero-G golf, to sophisticated soirees. The activities don't have any inherent 'coolness' factor themselves, but the coolness is kind of defined by exactly who is there. So, for example, a dorky holo-workshop on paperwork filing strategies becomes infinitely cooler if the current Commander's Assistant happens to be making an appearance!"
-by gaurdian.
UK top 20 video games chart, week ending 11 May 2013
Position
|
Game (age rating)
|
Platform
(share%) |
Weeks
in chart | |
|---|---|---|---|---|
| 1 (1) | Dead Island: Riptide (18+) | Xbox 360 (69) PS3 (29) PC (1) | 3 | |
| 2 (6) | Call Of Duty: Black Ops II (18+) | Xbox 360 (52) PS3 (30) PC (16) Wii U (2) | 26 | |
| 3 (3) | Tomb Raider (18+) | Xbox 360 (50) PS3 (48) PC (1) | 10 | |
| 4 (2) | Injustice: Gods Among Us (16+) | Xbox 360 (59) PS3 (38) Wii U (3) | 4 | |
| 5 (4) | Fifa 13 (3+) | Xbox 360 (47) PS3 (22) Wii (10) VITA (7) | 33 | |
| 6 (7) | Bioshock Infinite (18+) | Xbox 360 (59) PS3 (34) PC (6) | 7 | |
| 7 (11) | Assassin's Creed III (18+) | Xbox 360 (53) PS3 (41) | 28 | |
| 8 (8) | Lego City Undercover: The Chase Begins(7+) | 3DS (100) | 3 | |
| 9 (–) | The Walking Dead (18+) | Xbox 360 (52) PS3 (43) PC (5) | 1 | |
| 10 (9) | Luigi's Mansion 2 (7+) | 3DS (100) | 7 | |
| 11 (–) | Persona 4 Arena (12+) | PS3 (58) Xbox 360 (42) | 1 | |
| 12 (12) | Far Cry 3 (18+) | Xbox 360 (55) PS3 (38) PC (7) | 24 | |
| 13 (5) | Dragon's Dogma: Dark Arisen (18+) | Xbox 360 (62) PS3 (38) | 3 | |
| 14 (16) | God Of War: Ascension (18+) | PS3 (100) | 6 | |
| 15 (15) | Lego Batman 2: DC Super Heroes (7+) | Xbox 360 (34) Wii (19) PS3 (16) DS (15) | 44 | |
| 16 (13) | Defiance (18+) | Xbox 360 (73) PS3 (24) PC (3) | 6 | |
| 17 (14) | The Elder Scrolls V: Skyrim (15+) | Xbox 360 (58) PS3 (24) PC (18) | 71 | |
| 18 (17) | Need For Speed Most Wanted (7+) | Xbox 360 (44) PS3 (38) VITA (14) PC (2) | 27 | |
| 19 (19) | Grand Theft Auto Episodes - Liberty City(18+) | Xbox 360 (70) PS3 (30) PC (0) | 17 | |
| 20 (20) | Grand Theft Auto IV (18+) | Xbox 360 (67) PS3 (31) | 48 |
Top 100 Most Popular Games
Top 100 Most Popular Games
Grand Theft Auto IV
Release Date: April 28, 2008Grand Theft Auto: Liberty City Stories
Release Date: October 25, 2005Grand Theft Auto: Vice City Stories
Release Date: October 30, 2006Grand Theft Auto: San Andreas
Release Date: December 20, 2005Defiance
Release Date: April 30, 2013Need For Speed Most Wanted
Release Date: October 30, 2012Grand Theft Auto: Episodes from Liberty City
Release Date: October 29, 2009Injustice: Gods Among Us
Release Date: April 30, 2013Far Cry 3
Release Date: December 4, 2012Call of Duty: Black Ops 2
Release Date: November 13, 2012Midnight Club: LA Remix
Release Date: October 22, 2008Spartacus Legends
Release Date: December 30, 2013Star Wars: The Old Republic
Release Date: December 20, 2011BioShock Infinite
Release Date: March 26, 2013Dragon Age 3
Release Date: December 30, 2030Uncharted 3: Drake's Deception
Release Date: November 1, 2011Borderlands 2
Release Date: September 18, 2012Grand Theft Auto: Vice City
Release Date: October 29, 2002Tony Hawk's American Wasteland
Release Date: November 16, 2005ZombiU
Release Date: November 18, 2012Halo 3: ODST
Release Date: September 22, 2009Grand Theft Auto: Episodes From Liberty City
Release Date: April 13, 2010The Elder Scrolls 5: Skyrim
Release Date: November 11, 2011The Last Of Us
Release Date: December 31, 2013Assassin's Creed 3
Release Date: October 30, 2012Halo 4
Release Date: November 6, 2012LEGO The Lord of the Rings
Release Date: November 13, 2012Sly Cooper: Thieves in Time
Release Date: February 28, 2013Guild Wars 2
Release Date: August 28, 2012Call of Duty: Black Ops
Release Date: November 9, 2010Forza Horizon
Release Date: October 23, 2012Call of Duty: Black Ops Declassified
Release Date: April 23, 2014Forza Motorsport 3
Release Date: October 27, 2009Battlefield 3
Release Date: October 25, 2011Diablo 3
Release Date: May 15, 2012Mass Effect 3
Release Date: March 6, 2012Naruto Shippuden: Ultimate Ninja Heroes 3
Release Date: May 11, 2010Final Fantasy XIII-2
Release Date: January 31, 2012Mortal Kombat
Release Date: April 19, 2011Twisted Metal
Release Date: February 14, 2012Torchlight 2
Release Date: September 20, 2012Hitman: Absolution
Release Date: November 20, 2012Pokemon SoulSilver
Release Date: March 14, 2010WWE '13
Release Date: October 30, 2012Need for Speed: Most Wanted
Release Date: November 15, 2005Wreck-It Ralph
Release Date: October 30, 2012The Secret World
Release Date: June 19, 2012Dead Island
Release Date: September 6, 2011God of War: Ascension
Release Date: March 12, 2013Halo: Reach
Release Date: September 14, 2010PlayStation All-Stars Battle Royale
Release Date: November 20, 2012Resident Evil 6
Release Date: October 2, 2012Grand Theft Auto III
Release Date: October 22, 2001Driver: San Francisco
Release Date: September 6, 2011Skate It
Release Date: November 19, 2008Call of Duty: Modern Warfare 3
Release Date: November 8, 2011Tomb Raider
Release Date: March 5, 2013The Amazing Spider-Man
Release Date: June 26, 2012Disney Epic Mickey 2: The Power of Two
Release Date: November 18, 2012Kingdoms of Amalur: Reckoning
Release Date: February 7, 2012Red Dead Redemption
Release Date: May 18, 2010LEGO Batman 2: DC Super Heroes
Release Date: June 19, 2012StarCraft II: Wings of Liberty
Release Date: July 27, 2010Aliens: Colonial Marines
Release Date: February 12, 2013Batman: Arkham City
Release Date: October 18, 2011Gears of War 3
Release Date: September 20, 2011Pokemon HeartGold
Release Date: March 14, 2010Gears of War Judgment
Release Date: March 19, 2013The Legend of Zelda: Skyward Sword
Release Date: November 20, 2011Mario Kart 7
Release Date: December 4, 2011Iron Man 2: The Video Game
Release Date: May 4, 2010The Adventures of Tintin: The Game
Release Date: December 6, 2011Need for Speed: Carbon: Own the City
Release Date: November 1, 2006Dragon's Dogma
Release Date: May 22, 2012Tom Clancy's Ghost Recon: Future Soldier
Release Date: May 22, 2012Just Cause 2
Release Date: March 23, 2010World of Warcraft: Mists of Pandaria
Release Date: September 25, 2012 bY G4TV.
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